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make-interfaces-feel-better

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

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name: make-interfaces-feel-better description: Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

Details that make interfaces feel better

Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.

Quick Reference

CategoryWhen to Use
TypographyText wrapping, font smoothing, tabular numbers
SurfacesBorder radius, optical alignment, shadows, image outlines, hit areas
AnimationsInterruptible animations, enter/exit transitions, icon animations, scale on press
PerformanceTransition specificity, will-change usage

Core Principles

1. Concentric Border Radius

Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.

2. Optical Over Geometric Alignment

When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.

3. Shadows Over Borders

Layer multiple transparent box-shadow values for natural depth. Shadows adapt to any background; solid borders don't.

4. Interruptible Animations

Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.

5. Split and Stagger Enter Animations

Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.

6. Subtle Exit Animations

Use a small fixed translateY instead of full height. Exits should be softer than enters.

7. Contextual Icon Animations

Animate icons with opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, use transition: { type: "spring", duration: 0.3, bounce: 0 } — bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1) — this gives both enter and exit animations without any dependency.

8. Font Smoothing

Apply -webkit-font-smoothing: antialiased to the root layout on macOS for crisper text.

9. Tabular Numbers

Use font-variant-numeric: tabular-nums for any dynamically updating numbers to prevent layout shift.

10. Text Wrapping

Use text-wrap: balance on headings. Use text-wrap: pretty for body text to avoid orphans.

11. Image Outlines

Add a subtle 1px outline with low opacity to images for consistent depth. The color must be pure black in light mode (rgba(0, 0, 0, 0.1)) and pure white in dark mode (rgba(255, 255, 255, 0.1)) — never a near-black like slate, zinc, or any tinted neutral. A tinted outline picks up the surface color underneath it and reads as dirt on the image edge.

12. Scale on Press

A subtle scale(0.96) on click gives buttons tactile feedback. Always use 0.96. Never use a value smaller than 0.95 — anything below feels exaggerated. Add a static prop to disable it when motion would be distracting.

13. Skip Animation on Page Load

Use initial={false} on AnimatePresence to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.

14. Never Use transition: all

Always specify exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.

15. Use will-change Sparingly

Only for transform, opacity, filter — properties the GPU can composite. Never use will-change: all. Only add when you notice first-frame stutter.

16. Minimum Hit Area

Interactive elements should prefer a 44×44px hit area for touch or mobile contexts. In dense desktop interfaces, use at least 40×40px. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.

Common Mistakes

MistakeFix
Same border radius on parent and childCalculate outerRadius = innerRadius + padding
Icons look off-centerAdjust optically with padding or fix SVG directly
Hard borders between sectionsUse layered box-shadow with transparency
Jarring enter/exit animationsSplit, stagger, and keep exits subtle
Numbers cause layout shiftApply tabular-nums
Heavy text on macOSApply antialiased to root
Animation plays on page loadAdd initial={false} to AnimatePresence
transition: all on elementsSpecify exact properties
First-frame animation stutterAdd will-change: transform (sparingly)
Tiny hit areas on small controlsExtend with a pseudo-element to 44×44px for touch/mobile, or at least 40×40px in dense desktop UI

Review Output Format

Always present changes as a markdown table with Before and After columns. Include every change you made — not just a subset. Never list findings as separate "Before:" / "After:" lines outside of a table. Group changes by principle using a heading above each table, and keep each row focused on a single diff so the reader can scan the whole list quickly.

Example

Concentric border radius

BeforeAfter
rounded-xl on card + rounded-xl on inner button (p-2)rounded-2xl on card (12 + 8), rounded-lg on inner button
border-radius: 16px on both nested surfacesOuter 24px, inner 16px with 8px padding

Tabular numbers

BeforeAfter
<span>{count}</span> on animated counter<span className="tabular-nums">{count}</span>
Default numerals on timerAdded font-variant-numeric: tabular-nums to root

Scale on press

BeforeAfter
<button className="...">Added active:scale-[0.96] transition-transform
scale(0.9) on pressRaised to scale(0.96) — anything below 0.95 feels exaggerated

Rows should cite the specific file and the specific property that changed when it isn't obvious from the snippet. If a principle was reviewed but nothing needed to change, omit that table entirely — empty tables add noise.

Review Checklist

  • Nested rounded elements use concentric border radius
  • Icons are optically centered, not just geometrically
  • Shadows used instead of borders where appropriate
  • Enter animations are split and staggered
  • Exit animations are subtle
  • Dynamic numbers use tabular-nums
  • Font smoothing is applied
  • Headings use text-wrap: balance
  • Images have subtle outlines
  • Buttons use scale on press where appropriate
  • AnimatePresence uses initial={false} for default-state elements
  • No transition: all — only specific properties
  • will-change only on transform/opacity/filter, never all
  • Interactive elements have 44×44px hit areas for touch/mobile, or at least 40×40px in dense desktop UI

Reference Files

  • typography.md — Text wrapping, font smoothing, tabular numbers
  • surfaces.md — Border radius, optical alignment, shadows, image outlines
  • animations.md — Interruptible animations, enter/exit transitions, icon animations, scale on press
  • performance.md — Transition specificity, will-change usage

附带文件

animations.md
# Animations

Interruptible animations, enter/exit transitions, and contextual icon animations.

## Interruptible Animations

Users change intent mid-interaction. If animations aren't interruptible, the interface feels broken.

### CSS Transitions vs. Keyframes

| | CSS Transitions | CSS Keyframe Animations |
| --- | --- | --- |
| **Behavior** | Interpolate toward latest state | Run on a fixed timeline |
| **Interruptible** | Yes — retargets mid-animation | No — restarts from beginning |
| **Use for** | Interactive state changes (hover, toggle, open/close) | Staged sequences that run once (enter animations, loading) |
| **Duration** | Adapts to remaining distance | Fixed regardless of state |

```css
/* Good — interruptible transition for a toggle */
.drawer {
  transform: translateX(-100%);
  transition: transform 200ms ease-out;
}
.drawer.open {
  transform: translateX(0);
}

/* Clicking again mid-animation smoothly reverses — no jank */
```

```css
/* Bad — keyframe animation for interactive element */
.drawer.open {
  animation: slideIn 200ms ease-out forwards;
}

/* Closing mid-animation snaps or restarts — feels broken */
```

**Rule:** Always prefer CSS transitions for interactive elements. Reserve keyframes for one-shot sequences.

## Enter Animations: Split and Stagger

Don't animate a single large container. Break content into semantic chunks and animate each individually.

### Step by Step

1. **Split** into logical groups (title, description, buttons)
2. **Stagger** with ~100ms delay between groups
3. **For titles**, consider splitting into individual words with ~80ms stagger
4. **Combine** `opacity`, `blur`, and `translateY` for the enter effect

### Code Example

```tsx
// Motion (Framer Motion) — staggered enter
function PageHeader() {
  return (
    <motion.div
      initial="hidden"
      animate="visible"
      variants={{
        visible: { transition: { staggerChildren: 0.1 } },
      }}
    >
      <motion.h1
        variants={{
          hidden: { opacity: 0, y: 12, filter: "blur(4px)" },
          visible: { opacity: 1, y: 0, filter: "blur(0px)" },
        }}
      >
        Welcome
      </motion.h1>

      <motion.p
        variants={{
          hidden: { opacity: 0, y: 12, filter: "blur(4px)" },
          visible: { opacity: 1, y: 0, filter: "blur(0px)" },
        }}
      >
        A description of the page.
      </motion.p>

      <motion.div
        variants={{
          hidden: { opacity: 0, y: 12, filter: "blur(4px)" },
          visible: { opacity: 1, y: 0, filter: "blur(0px)" },
        }}
      >
        <Button>Get started</Button>
      </motion.div>
    </motion.div>
  );
}
```

### CSS-Only Stagger

```css
.stagger-item {
  opacity: 0;
  transform: translateY(12px);
  filter: blur(4px);
  animation: fadeInUp 400ms ease-out forwards;
}

.stagger-item:nth-child(1) { animation-delay: 0ms; }
.stagger-item:nth-child(2) { animation-delay: 100ms; }
.stagger-item:nth-child(3) { animation-delay: 200ms; }

@keyframes fadeInUp {
  to {
    opacity: 1;
    transform: translateY(0);
    filter: blur(0);
  }
}
```

## Exit Animations

Exit animations should be softer and less attention-grabbing than enter animations. The user's focus is moving to the next thing — don't fight for attention.

### Subtle Exit (Recommended)

```tsx
// Small fixed translateY — indicates direction without drama
<motion.div
  exit={{
    opacity: 0,
    y: -12,
    filter: "blur(4px)",
    transition: { duration: 0.15, ease: "easeIn" },
  }}
>
  {content}
</motion.div>
```

### Full Exit (When Context Matters)

```tsx
// Slide fully out — use when spatial context is important
// (e.g., a card returning to a list, a drawer closing)
<motion.div
  exit={{
    opacity: 0,
    x: "-100%",
    transition: { duration: 0.2, ease: "easeIn" },
  }}
>
  {content}
</motion.div>
```

### Good vs. Bad

```css
/* Good — subtle exit */
.item-exit {
  opacity: 0;
  transform: translateY(-12px);
  transition: opacity 150ms ease-in, transform 150ms ease-in;
}

/* Bad — dramatic exit that steals focus */
.item-exit {
  opacity: 0;
  transform: translateY(-100%) scale(0.5);
  transition: all 400ms ease-in;
}

/* Bad — no exit animation at all (element just vanishes) */
.item-exit {
  display: none;
}
```

**Key points:**
- Use a small fixed `translateY` (e.g., `-12px`) instead of the full container height
- Keep some directional movement to indicate where the element went
- Exit duration should be shorter than enter duration (150ms vs 300ms)
- Don't remove exit animations entirely — subtle motion preserves context

## Contextual Icon Animations

When icons appear or disappear contextually (on hover, on state change), animate them with `opacity`, `scale`, and `blur` rather than just toggling visibility.

### Motion Example

```tsx
import { AnimatePresence, motion } from "motion/react";

function IconButton({ isActive, icon: Icon }) {
  return (
    <button>
      <AnimatePresence mode="popLayout">
        <motion.span
          key={isActive ? "active" : "inactive"}
          initial={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
          animate={{ opacity: 1, scale: 1, filter: "blur(0px)" }}
          exit={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
          transition={{ type: "spring", duration: 0.3, bounce: 0 }}
        >
          <Icon />
        </motion.span>
      </AnimatePresence>
    </button>
  );
}
```

### CSS Transition Approach (No Motion)

If the project doesn't use Motion (Framer Motion), keep both icons in the DOM and cross-fade them with CSS transitions. Because neither icon unmounts, both enter and exit animate smoothly.

The trick: one icon is absolutely positioned on top of the other. Toggling state cross-fades them — the entering icon scales up from `0.25` while the exiting icon scales down to `0.25`, both with opacity and blur.

```tsx
function IconButton({ isActive, ActiveIcon, InactiveIcon }) {
  return (
    <button>
      <div className="relative">
        <div
          className={cn(
            "absolute inset-0 flex items-center justify-center",
            "transition-[opacity,filter,scale] duration-300",
            "cubic-bezier(0.2, 0, 0, 1)",
            isActive
              ? "scale-100 opacity-100 blur-0"
              : "scale-[0.25] opacity-0 blur-[4px]"
          )}
        >
          <ActiveIcon />
        </div>
        <div
          className={cn(
            "transition-[opacity,filter,scale] duration-300",
            "cubic-bezier(0.2, 0, 0, 1)",
            isActive
              ? "scale-[0.25] opacity-0 blur-[4px]"
              : "scale-100 opacity-100 blur-0"
          )}
        >
          <InactiveIcon />
        </div>
      </div>
    </button>
  );
}
```

The non-absolute icon (InactiveIcon) defines the layout size. The absolute icon (ActiveIcon) overlays it without affecting flow.

### Choosing Between Motion and CSS

| | Motion (Framer Motion) | CSS transitions (both icons in DOM) |
| --- | --- | --- |
| **Enter animation** | Yes | Yes |
| **Exit animation** | Yes (via `AnimatePresence`) | Yes (cross-fade — icon never unmounts) |
| **Spring physics** | Yes | No — use `cubic-bezier(0.2, 0, 0, 1)` as approximation |
| **When to use** | Project already uses `motion/react` | No motion dependency, or keeping bundle small |

**Rule:** Check the project's `package.json` for `motion` or `framer-motion`. If present, use the Motion approach. If not, use the CSS cross-fade pattern — don't add a dependency just for icon transitions.

### When to Animate Icons

| Animate | Don't animate |
| --- | --- |
| Icons that appear on hover (action buttons) | Static navigation icons |
| State change icons (play → pause, like → liked) | Decorative icons |
| Icons in contextual toolbars | Icons that are always visible |
| Loading/success state indicators | Icon labels (text next to icon) |

**Important:** Always use exactly these values for contextual icon animations — do not deviate:
- `scale`: `0.25` → `1` (never use `0.5` or `0.6`)
- `opacity`: `0` → `1`
- `filter`: `"blur(4px)"` → `"blur(0px)"`
- `transition`: `{ type: "spring", duration: 0.3, bounce: 0 }` — **bounce must always be `0`**, never `0.1` or any other value

## Scale on Press

A subtle scale-down on click gives buttons tactile feedback. Always use `scale(0.96)`. Never use a value smaller than `0.95` — anything below feels exaggerated. Use CSS transitions for interruptibility — if the user releases mid-press, it should smoothly return.

Not every button needs this. Add a `static` prop to your button component that disables the scale effect when the motion would be distracting.

### CSS Example

```css
.button {
  transition-property: scale;
  transition-duration: 150ms;
  transition-timing-function: ease-out;
}

.button:active {
  scale: 0.96;
}
```

### Tailwind Example

```tsx
<button className="transition-transform duration-150 ease-out active:scale-[0.96]">
  Click me
</button>
```

### Motion Example

```tsx
<motion.button whileTap={{ scale: 0.96 }}>
  Click me
</motion.button>
```

### Static Prop Pattern

Extract the scale class into a variable and conditionally apply it based on a `static` prop:

```tsx
const tapScale = "active:not-disabled:scale-[0.96]";

function Button({ static: isStatic, className, children, ...props }) {
  return (
    <button
      className={cn(
        "transition-transform duration-150 ease-out",
        !isStatic && tapScale,
        className,
      )}
      {...props}
    >
      {children}
    </button>
  );
}

// Usage
<Button>Click me</Button>           {/* scales on press */}
<Button static>Submit</Button>       {/* no scale */}
```

## Skip Animation on Page Load

Use `initial={false}` on `AnimatePresence` to prevent enter animations from firing on first render. Elements that are already in their default state shouldn't animate in on page load — only on subsequent state changes.

### When It Works

```tsx
// Good — icon doesn't animate in on mount, only on state change
<AnimatePresence initial={false} mode="popLayout">
  <motion.span
    key={isActive ? "active" : "inactive"}
    initial={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
    animate={{ opacity: 1, scale: 1, filter: "blur(0px)" }}
    exit={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
  >
    <Icon />
  </motion.span>
</AnimatePresence>
```

Works well for: icon swaps, toggles, tabs, segmented controls — anything that has a default state on page load.

### When It Breaks

Don't use `initial={false}` when the component relies on its `initial` prop to set up a first-time enter animation, like a staggered page hero or a loading state. In those cases, removing the initial animation skips the entire entrance.

```tsx
// Bad — initial={false} would skip the staggered page enter entirely
<AnimatePresence initial={false}>
  <motion.div initial="hidden" animate="visible" variants={...}>
    ...
  </motion.div>
</AnimatePresence>
```

Verify the component still looks right on a full page refresh before applying this.
performance.md
# Performance

Transition specificity and GPU compositing hints.

## Transition Only What Changes

Never use `transition: all` or Tailwind's `transition` shorthand (which maps to `transition-property: all`). Always specify the exact properties that change.

### Why

- `transition: all` forces the browser to watch every property for changes
- Causes unexpected transitions on properties you didn't intend to animate (colors, padding, shadows)
- Prevents browser optimizations

### CSS Example

```css
/* Good — only transition what changes */
.button {
  transition-property: scale, background-color;
  transition-duration: 150ms;
  transition-timing-function: ease-out;
}

/* Bad — transition everything */
.button {
  transition: all 150ms ease-out;
}
```

### Tailwind

```tsx
// Good — explicit properties
<button className="transition-[scale,background-color] duration-150 ease-out">

// Bad — transition all
<button className="transition duration-150 ease-out">
```

### Tailwind `transition-transform` Note

`transition-transform` in Tailwind maps to `transition-property: transform, translate, scale, rotate` — it covers all transform-related properties, not just `transform`. Use this when you're only animating transforms. For multiple non-transform properties, use the bracket syntax: `transition-[scale,opacity,filter]`.

## Use `will-change` Sparingly

`will-change` hints the browser to pre-promote an element to its own GPU compositing layer. Without it, the browser promotes the element only when the animation starts — that one-time layer promotion can cause a micro-stutter on the first frame.

This particularly helps when an element is changing `scale`, `rotation`, or moving around with `transform`. For other properties, it doesn't help much — the browser can't composite them on the GPU anyway.

### Rules

```css
/* Good — specific property that benefits from GPU compositing */
.animated-card {
  will-change: transform;
}

/* Good — multiple compositor-friendly properties */
.animated-card {
  will-change: transform, opacity;
}

/* Bad — never use will-change: all */
.animated-card {
  will-change: all;
}

/* Bad — properties that can't be GPU-composited anyway */
.animated-card {
  will-change: background-color, padding;
}
```

### Useful Properties

| Property | GPU-compositable | Worth using `will-change` |
| --- | --- | --- |
| `transform` | Yes | Yes |
| `opacity` | Yes | Yes |
| `filter` (blur, brightness) | Yes | Yes |
| `clip-path` | Yes | Yes |
| `top`, `left`, `width`, `height` | No | No |
| `background`, `border`, `color` | No | No |

### When to Skip

Modern browsers are already good at optimizing on their own. Only add `will-change` when you notice first-frame stutter — Safari in particular benefits from it. Don't add it preemptively to every animated element; each extra compositing layer costs memory.
surfaces.md
# Surfaces

Border radius, optical alignment, shadows, and image outlines.

## Concentric Border Radius

When nesting rounded elements, the outer radius must equal the inner radius plus the padding between them:

```
outerRadius = innerRadius + padding
```

This rule is most useful when nested surfaces are close together. If padding is larger than `24px`, treat the layers as separate surfaces and choose each radius independently instead of forcing strict concentric math.

### Example

```css
/* Good — concentric radii */
.card {
  border-radius: 20px; /* 12 + 8 */
  padding: 8px;
}
.card-inner {
  border-radius: 12px;
}

/* Bad — same radius on both */
.card {
  border-radius: 12px;
  padding: 8px;
}
.card-inner {
  border-radius: 12px;
}
```

### Tailwind Example

```tsx
// Good — outer radius accounts for padding
<div className="rounded-2xl p-2">       {/* 16px radius, 8px padding */}
  <div className="rounded-lg">          {/* 8px radius = 16 - 8 ✓ */}
    ...
  </div>
</div>

// Bad — same radius on both
<div className="rounded-xl p-2">
  <div className="rounded-xl">          {/* same radius, looks off */}
    ...
  </div>
</div>
```

Mismatched border radii on nested elements is one of the most common things that makes interfaces feel off. Always calculate concentrically.

## Optical Alignment

When geometric centering looks off, align optically instead.

### Buttons with Text + Icon

Use slightly less padding on the icon side to make the button feel balanced. A reliable rule of thumb is:
`icon-side padding = text-side padding - 2px`.

```css
/* Good — less padding on icon side */
.button-with-icon {
  padding-left: 16px;
  padding-right: 14px; /* icon side = text side - 2px */
}

/* Bad — equal padding looks like icon is pushed too far right */
.button-with-icon {
  padding: 0 16px;
}
```

```tsx
// Tailwind
<button className="pl-4 pr-3.5 flex items-center gap-2">
  <span>Continue</span>
  <ArrowRightIcon />
</button>
```

### Play Button Triangles

Play icons are triangular and their geometric center is not their visual center. Shift slightly right:

```css
/* Good — optically centered */
.play-button svg {
  margin-left: 2px; /* shift right to account for triangle shape */
}

/* Bad — geometrically centered but looks off */
.play-button svg {
  /* no adjustment */
}
```

### Asymmetric Icons (Stars, Arrows, Carets)

Some icons have uneven visual weight. The best fix is adjusting the SVG directly so no extra margin/padding is needed in the component code.

```tsx
// Best — fix in the SVG itself
// Adjust the viewBox or path to visually center the icon

// Fallback — adjust with margin
<span className="ml-px">
  <StarIcon />
</span>
```

## Shadows Instead of Borders

For **buttons, cards, and containers** that use a border for depth or elevation, prefer replacing it with a subtle `box-shadow`. Shadows adapt to any background since they use transparency; solid borders don't. This also helps when using images or multiple colors as backgrounds — solid border colors don't work well on backgrounds other than the ones they were designed for.

**Do not apply this to dividers** (`border-b`, `border-t`, side borders) or any border whose purpose is layout separation rather than element depth. Those should stay as borders.

### Shadow as Border (Light Mode)

The shadow is comprised of three layers. The first acts as a 1px border ring, the second adds subtle lift, and the third provides ambient depth:

```css
:root {
  --shadow-border:
    0px 0px 0px 1px rgba(0, 0, 0, 0.06),
    0px 1px 2px -1px rgba(0, 0, 0, 0.06),
    0px 2px 4px 0px rgba(0, 0, 0, 0.04);
  --shadow-border-hover:
    0px 0px 0px 1px rgba(0, 0, 0, 0.08),
    0px 1px 2px -1px rgba(0, 0, 0, 0.08),
    0px 2px 4px 0px rgba(0, 0, 0, 0.06);
}
```

### Shadow as Border (Dark Mode)

In dark mode, simplify to a single white ring — layered depth shadows aren't visible on dark backgrounds:

```css
/* Dark mode — adapt to whatever setup the project uses
   (prefers-color-scheme, class, data attribute, etc.) */
--shadow-border: 0 0 0 1px rgba(255, 255, 255, 0.08);
--shadow-border-hover: 0 0 0 1px rgba(255, 255, 255, 0.13);
```

### Usage with Hover Transition

Apply the variable and add `transition-[box-shadow]` for a smooth hover:

```css
.card {
  box-shadow: var(--shadow-border);
  transition-property: box-shadow;
  transition-duration: 150ms;
  transition-timing-function: ease-out;
}

.card:hover {
  box-shadow: var(--shadow-border-hover);
}
```

### When to Use Shadows vs. Borders

| Use shadows | Use borders |
| --- | --- |
| Cards, containers with depth | Dividers between list items |
| Buttons with bordered styles | Table cell boundaries |
| Elevated elements (dropdowns, modals) | Form input outlines (for accessibility) |
| Elements on varied backgrounds | Hairline separators in dense UI |
| Hover/focus states for lift effect | |

## Image Outlines

Add a subtle `1px` outline with low opacity to images. This creates consistent depth, especially in design systems where other elements use borders or shadows.

### Color rules (non-negotiable)

- **Light mode**: pure black — `rgba(0, 0, 0, 0.1)`. Exact values: R=0, G=0, B=0.
- **Dark mode**: pure white — `rgba(255, 255, 255, 0.1)`. Exact values: R=255, G=255, B=255.
- Never use a near-black or near-white from the project palette (e.g. slate-900, zinc-900, `#0a0a0a`, `#111827`, `#f5f5f7`). Tinted outlines pick up the surrounding surface color and read as dirt on the image edge.
- Never match the outline to the project's accent or ink color. The outline is a neutral separator, not a themed element.

### Light Mode

```css
img {
  outline: 1px solid rgba(0, 0, 0, 0.1);
  outline-offset: -1px; /* inset so it doesn't add to layout */
}
```

### Dark Mode

```css
img {
  outline: 1px solid rgba(255, 255, 255, 0.1);
  outline-offset: -1px;
}
```

### Tailwind with Dark Mode

```tsx
<img
  className="outline outline-1 -outline-offset-1 outline-black/10 dark:outline-white/10"
  src={src}
  alt={alt}
/>
```

Use `outline-black/10` and `outline-white/10` specifically — not `outline-slate-*`, `outline-zinc-*`, `outline-neutral-*`, or any tinted scale.

**Why outline instead of border?** `outline` doesn't affect layout (no added width/height), and `outline-offset: -1px` keeps it inset so images stay their intended size.

## Minimum Hit Area

Interactive elements should prefer a 44×44px hit area for touch or mobile contexts. In dense desktop interfaces, use at least 40×40px. If the visible element is smaller (e.g., a 20×20 checkbox), extend the hit area with a pseudo-element.

### CSS Example

```css
/* Small checkbox with expanded 44px hit area */
.checkbox {
  position: relative;
  width: 20px;
  height: 20px;
}

.checkbox::after {
  content: "";
  position: absolute;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
  width: 44px;
  height: 44px;
}
```

### Tailwind Example

```tsx
<button className="relative size-5 after:absolute after:top-1/2 after:left-1/2 after:size-11 after:-translate-1/2">
  <CheckIcon />
</button>
```

### Collision Rule

If the extended hit area overlaps another interactive element, shrink the pseudo-element — but make it as large as possible without colliding. Two interactive elements should never have overlapping hit areas.
typography.md
# Typography

Typography rendering details that make interfaces feel better.

## Text Wrapping

### text-wrap: balance

Distributes text evenly across lines, preventing orphaned words on headings and short text blocks. **Only works on blocks of 6 lines or fewer** (Chromium) or 10 lines or fewer (Firefox) — the balancing algorithm is computationally expensive, so browsers limit it to short text.

```css
/* Good — even line lengths on short text */
h1, h2, h3 {
  text-wrap: balance;
}
```

```css
/* Bad — default wrapping leaves orphans */
h1 {
  /* no text-wrap rule → "Read our
     blog" instead of balanced lines */
}
```

```css
/* Bad — balance on long paragraphs (silently ignored, wastes intent) */
.article-body p {
  text-wrap: balance;
}
```

**Tailwind:** `text-balance`

### text-wrap: pretty

Prevents orphaned words (a single word dangling on the last line) by adjusting line breaks throughout the paragraph. Unlike `balance`, it doesn't try to equalize line lengths — it just ensures the last line isn't embarrassingly short. Works on text of any length with no line-count limit.

This should be your **default for short-to-medium text** — paragraphs, descriptions, captions, list items, card text. For very long text (10+ lines), skip both `pretty` and `balance` — the browser's default wrapping is fine and you avoid unnecessary layout cost.

```css
/* Good — descriptions, captions, short paragraphs */
p, li, figcaption, blockquote {
  text-wrap: pretty;
}
```

```tsx
// Tailwind
<p className="text-pretty">
  A short paragraph that won't leave an orphan on the last line.
</p>
```

**Tailwind:** `text-pretty`

### When to Use Which

| Scenario | Use |
| --- | --- |
| Headings, titles where even distribution matters | `text-wrap: balance` |
| Short-to-medium text — paragraphs, descriptions, captions, UI text | `text-wrap: pretty` |
| Long text (10+ lines), code blocks, pre-formatted text | Neither — leave default |

## Font Smoothing (macOS)

On macOS, text renders heavier than intended by default. Apply antialiased smoothing to the root layout so all text renders crisper and thinner.

```css
/* CSS */
html {
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
}
```

```tsx
// Tailwind — apply to root layout
<html className="antialiased">
```

### Good vs. Bad

```css
/* Good — applied once at the root */
html {
  -webkit-font-smoothing: antialiased;
}

/* Bad — applied per-element, inconsistent */
.heading {
  -webkit-font-smoothing: antialiased;
}
.body {
  /* no smoothing → heavier than heading */
}
```

**Note:** This only affects macOS rendering. Other platforms ignore these properties, so it's safe to apply universally.

## Font Family Scope

This skill does not require a specific font family. Do not introduce a paid or proprietary typeface just to satisfy the polish checklist.

Use the product's existing type system unless the task explicitly asks for a type change. If the design calls for a system-native macOS feel, use the system font stack. If the design calls for a commercial face such as Helvetica Now, treat it as an optional brand decision and keep a practical fallback stack.

```css
/* System-native macOS/iOS feel */
html {
  font-family: system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
}
```

```css
/* Commercial brand face with safe fallbacks */
html {
  font-family: "Helvetica Now", "Helvetica Neue", Arial, sans-serif;
}
```

**Rule:** font smoothing, text wrapping, and tabular numbers are rendering details. They do not override the project's chosen font family.

## Tabular Numbers

When numbers update dynamically (counters, prices, timers, table columns), use tabular-nums to make all digits equal width. This prevents layout shift as values change.

```css
/* CSS */
.counter {
  font-variant-numeric: tabular-nums;
}
```

```tsx
// Tailwind
<span className="tabular-nums">{count}</span>
```

### When to Use

| Use tabular-nums | Don't use tabular-nums |
| --- | --- |
| Counters and timers | Static display numbers |
| Prices that update | Decorative large numbers |
| Table columns with numbers | Phone numbers, zip codes |
| Animated number transitions | Version numbers (v2.1.0) |
| Scoreboards, dashboards | |

### Caveat

Some fonts (like Inter) change the visual appearance of numerals with this property — specifically, the digit `1` becomes wider and centered. This is expected behavior and usually desirable for alignment, but verify it looks right in your specific font.

```css
/* With Inter font:
   Default:  1234  → proportional, "1" is narrow
   Tabular:  1234  → all digits equal width, "1" centered */
```