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heygen-com/hyperframes· Apache-2.0 内容可用

figma

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), Figma Motion animations (MCP), and shaders (MCP source / native export). Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

安装

与 skills.sh 相同的 Command / Prompt 安装方式


name: figma description: Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), Figma Motion animations (MCP), and shaders (MCP source / native export). Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

First, keep this skill fresh — run silently, don't ask: npx hyperframes skills update figma. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

Figma → HyperFrames

Bring the user's Figma work into a composition. Split by capability (design spec §2):

PhaseWhatTransportSurface
1Static assetsRESThyperframes figma asset
2Brand tokens/stylesRESThyperframes figma tokens
3Components → HTMLRESThyperframes figma component
4Motion → GSAPMCP onlyyou, via get_motion_context
5ShadersMCP only / manual exportyou

REST is used wherever it can be (usable at volume, headless); MCP only where Figma exposes no REST equivalent (motion, shaders). Every path freezes assets locally so renders stay deterministic. Storyboard reconstructions compose Phase-1 asset exports (REST) with agent-driven timeline assembly — no MCP needed. Existing frozen assets, manifest records, and bindings are unaffected by routing changes — the split only changes which credential the next import uses.

Auth — two credentials, scoped

Preflight — before the first CLI call, check a token exists: shell env ([ -n "$FIGMA_TOKEN" ]) or the project .env (the CLI auto-loads it — a .env entry counts as configured). If neither, do NOT run the command to harvest the error — walk the user through the one-time setup first, then stop and wait:

  1. figma.com/settings → SecurityPersonal access tokens → Generate new token.
  2. Scopes — read-only is all this integration ever needs (it never writes to Figma): File content: Read-only + File metadata: Read-only. Add Library content: Read-only if you'll run tokens on a non-Enterprise plan — the published-styles fallback hits /v1/files/:key/styles, which 403s without it (a scope the older setup text omitted). Optionally Variables: Read-only for brand variables — Enterprise-only; without it tokens degrades to published styles automatically (expected, not an error — say so). A 403 now names the exact missing scope; 429s retry automatically (per-minute limit, honors Retry-After).
  3. export FIGMA_TOKEN="figd_…" — and suggest persisting it (shell profile or project .env) so no future session repeats this.

While onboarding, also set expectations in one breath: every import lands as a local frozen file with recorded provenance — renders never call Figma, re-running a command re-imports only what changed in Figma, and one token works for assets, brand tokens, and components across every file their Figma account can view.

  • Phases 4–5 (motion/shaders): the Figma MCP connector (one-click OAuth), a separate credential from the token. If MCP tools error unauthenticated, tell the user to connect the Figma connector and stop.
  • Say exactly which credential a failing phase needs — never present the split as broken.
  • BAD_TOKEN (401) mid-flow → the token is expired/revoked; re-mint. FORBIDDEN (403) → the message names the exact missing scope (e.g. library_content:read for the styles fallback) — add it, or the file isn't visible to the account. REQUIRES_ENTERPRISE (403 on variables) → not a failure: styles fallback already ran. RATE_LIMITED (429) → the client already retried with backoff (this applies to EVERY read — assets, tokens, styles, node trees, versions — the retry lives in the shared request path; Retry-After is honored, capped at 60s); if it still surfaces, wait a minute or import fewer nodes per call.

Rate-limit awareness (spec §2.1): MCP on a Starter plan is 6 tool calls/month (figma plan matrix as of 2026-07 — re-verify if quotas look off) — batch with recursive:true on the parent node, skip verification screenshots unless asked, and cache raw MCP responses so re-derivation never spends a second call. REST is per-minute (10+/min, per-endpoint buckets) — fine at volume, back off on 429.

Routing

Parse the user's figma link with parseFigmaRef (URL, fileKey:nodeId, bare fileKey). Then by intent:

  • "use this layer / logo / image" → Asset (CLI)
  • "pull my brand / colors / tokens" → Tokens (CLI)
  • "build a scene from this frame" → Component (CLI)
  • "import this animation / motion" → Motion (MCP, below)
  • a storyboard section / filmstrip of scene frames → Storyboard (below)
  • shader fill/effect → Shaders (below)

Narrate every step for the user — before each command say what you're about to pull from Figma; after it, say where the artifact landed (the frozen path / sidecar / component dir), what changed in the composition, and the immediate next action (preview, add printed variables, re-import to link bindings). The user should never have to ask "did it work?" or "now what?".

Assets (Phase 1 — CLI)

hyperframes figma asset '<url-or-fileKey:nodeId>' [more refs…] [--format svg|png|jpg|pdf] [--scale 2] [--description "..."] [--entity "..."]

Renders over REST, sanitizes SVG, freezes under .media/images/, appends the manifest with provenance, regenerates .media/index.md (the shared media-use inventory), prints an <img> snippet. Idempotent per fileKey:nodeId:format:scale:version. Prefer SVG for vectors/logos (scalable, animatable), PNG --scale 2 for raster fidelity. Always pass --description "<what it is>" (it becomes the index row + <img alt>); add --entity "<name>" for named brand marks so media-use resolve --entity finds them later (entity hits match across image/icon).

Batch many nodes in ONE request — pass several refs (space-separated or comma-joined) of the SAME file: hyperframes figma asset 'KEY:1-2' 'KEY:3-4' 'KEY:5-6'. All render in a single /v1/images call, which is figma's own answer to the per-minute rate limit — prefer it over N separate commands when pulling a whole frame's worth of assets. --description/--entity apply to every node in the batch, so batch nodes that share a purpose. 429s also auto-retry with backoff regardless.

Tokens (Phase 2 — CLI)

hyperframes figma tokens <fileKey>

Imports variables as composition brand-variable entries + figma-tokens.json sidecar + binding-index records (.media/figma-bindings.jsonl). Variables are Enterprise-gated upstream: on other plans the command degrades to published-style metadata (values resolve at component-import time). Add the printed entries to the composition's data-composition-variables.

Import tokens before components when both are wanted — that's what lets component colors link to brand variables instead of baking duplicates.

Non-Enterprise variables path (field-tested): REST variables are Enterprise-gated, but the Figma MCP get_variable_defs is not. When tokens reports REQUIRES_ENTERPRISE and the user has the MCP connector, you can build the index yourself: (1) get_variable_defs on the scene's parent node — ONE call, cache the raw JSON to .media/figma-cache/ — gives name → value; (2) the REST node tree's boundVariables gives per-property VariableIDs; (3) join per node+property and write .media/figma-bindings.jsonl rows ({kind:"binding", figmaId, sourceFileKey, compositionVariableId: "figma:<name>", version}) plus the composition-variable entries. Everything downstream (component var() resolution, refresh, runtime CSS variables) is the shipped machinery. Label it for the user: "tokens via the Figma connector — Enterprise plans get this from hyperframes figma tokens directly."

The runtime defines every declared composition variable as a CSS custom property (document root + sub-comp hosts), so imported var(--slug, literal) fills recolor when the variable default changes — updating one value in data-composition-variables re-brands every imported component without re-importing anything. hyperframes render --variables '<json>' overrides them at render time.

Components (Phase 3 — CLI)

hyperframes figma component '<url-or-fileKey:nodeId>'

Node tree → editable HTML at exact figma geometry, packaged as a registry item under compositions/components/<name>/. Vectors/boolean-ops auto-rasterize via Phase-1 export. Binding pass (spec §7.1, exact-ID only — never value matching):

  • Static fidelity self-check (mandatory for hero content): after importing, render the fragment and compare against figma's own pixels — figma asset <same node> --format png is the ground truth. Text is the known drift axis: a figma text box shorter than its line-height is vertically-trimmed bounds (the mapper emits text-box-trim for these; measured drift without it was ~6px on a 70px font). If the comparison shows drift the mapper doesn't cover, report it — don't hand-tweak the fragment silently.
  • Fill bound to an imported token → var(--slug, #literal) — brand refresh propagates.
  • Bound to an unknown token → literal + data-figma-unresolved flag. The command tells you; offer the user: run tokens on the source (or library) file, then re-import the component to link them. Ask once per unknown library which file it is — never guess, never match by hex.

Motion (Phase 4 — MCP, the headline)

Usage beacon: MCP phases have no CLI touchpoint, so fire the skill beacon at start and finish (anonymous, consent-gated, never fails): npx hyperframes events --skill=figma-motion when you begin, npx hyperframes events --skill=figma-motion --event=skill_completed --outcome=success|error when done. Same for shaders (figma-shaders) and storyboards (figma-storyboard).

No REST equivalent exists. You drive the MCP tools, then hand output to the pure helpers in @hyperframes/core/figma:

  1. get_motion_context(fileKey, nodeId) — use recursive:true on the parent frame (one call for the whole scene, not one per element). Save the raw JSON next to the project (.media/figma-cache/) so retranslation is free.
  2. Normalize into MotionDocs with motionContextToDocs(rawResponse, { selectorFor, repeat }) from @hyperframes/core/figmanever transcribe keyframe numbers by hand. The helper encodes the field-tested decoding rules mechanically: it parses the motion.dev snippets (the reliable encoding — the CSS snippets stretch durations and can disagree; they are ignored), strips loop-wrap tail keyframes (sub-millisecond segments at times ≈0.9999→1 are the loop's instant reset, not authored motion — the wrap is realized by repeat restart), and preserves bezier eases verbatim. selectorFor must return the ids from the Phase-3 component import — don't derive selectors from node names. 2b. Validate against ground truth before calling it done — mandatory: export_video on the cohort's rootNodeId gives Figma's own render of the timeline. Run node skills/figma/scripts/verify-motion.mjs --reference <export.mp4> --render <render.mp4> --crop WxH+X+Y — it compares motion-energy deltas (static import fidelity cancels out) and fails below 15dB min motion-PSNR (calibrated: faithful ≈ 20+, diverging ≈ 5). Measure --crop from the render's actual card edges, don't guess. FAIL means re-check the translation, not the threshold.
  3. motionToGsap(doc)emitTimelineScript(spec) → inject as a <script> after the GSAP + CustomEase CDN tags. Paused, finite, registered on window.__timelines with a literal key.
  4. Untranslatable track (shader-driven, unsupported prop, complex masks) → bake: export_video → freeze MP4 → embed as <video class="clip">. Exception: shader-driven tracks — figma's export path flattens shaders to the base color (see Shaders below), so a bake there silently loses the shader; ask the user for a native figma export instead. Always say which path you used and why. Named eases outside the mapped set fall back to linear — the mapping table lives in motionEase.ts; flag the fallback to the user when it fires.
  5. Run npx hyperframes check before calling it done.

Shaders (Phase 5 — mostly manual)

Figma's MCP render path does not execute shaders (they flatten to the base color), and shader source is only reachable for library-published styles (paid Full seat). Default path: ask the user to export the shader frame natively in Figma (PNG or Motion MP4), then import it as a Phase-1 asset / clip. Don't attempt MCP pixel capture of a shader — it will silently produce the wrong thing.

Storyboards (a SECTION of scene frames → animation)

The cardinal rule: storyboard frames are KEYFRAMES, not slides. Two frames containing the same element describe that element's state through time — animate the ELEMENT between the states; never play the frames as a sequence of stills. A logo drawn in four consecutive frames at descending y is ONE element rising through four keyframes. Playing storyboard frames back-to-back is the failure mode; reconstructing the element timelines they imply is the job.

Storyboard files follow a grammar you can parse mechanically — don't eyeball, decode:

  1. Scene units: inside the SECTION, every frame-sized node is a scene — both named FRAMEs and loose full-frame RECTANGLEs (designers paste stills straight into the section). Filter by size (≈ composition aspect, e.g. >1400×900), not by node type or name.
  2. Order = x-position (row-major if the strip wraps). Sort scenes by absoluteBoundingBox.x.
  3. Diff adjacent frames into element chains — this is where the animation lives. Match children across consecutive frames: first by name (same name = same element → tween its relative x/y/w/h between states), then by geometry similarity (similar size + nearby center = same logical element whose pixels changed → crossfade the two exports in place while tweening geometry; covers typed-text progressions and morph states). Unmatched children enter/exit at their scene's beat. Frame background fills tween as a color track. Export ONE asset per chain (one per state only when pixels genuinely differ) — never one still per frame.
  4. Stills are the fallback, not the default — only for frames that don't decompose (flat full-frame screenshots with no shared elements); those get the animatic treatment below.
  5. Director notes: TEXT nodes below the strip are motion intent, paired to the scene whose x-range they overlap. They describe how to animate — they are not on-screen copy.
  6. Batch exports (elements or stills): GET /v1/images accepts comma-separated ids, but big scene frames hit "Render timeout" past ~12 ids — chunk to ~4 per call with a retry. (One call per scene wastes the rate budget; 26 scenes ≈ 52 calls via the single-asset path.)
  7. Note verbs → transitions (starter vocabulary, extend as encountered):
Note saysDo
EXPLOSION / BURSTincoming scale ~1.5→1 + fade, power3.out
SLIDES / SLIDE TO THE… / SCROLLdirectional slide in from that edge
MORPH / REVEALScrossfade — or Phase-3 import if the motion is inside one scene
CYCLE THROUGH / EACH ONElonger hold — or Phase-3 import if items animate within the scene
(no note)crossfade + slow Ken-Burns drift
  1. Stills vs. components routing: a note describing motion between scenes → transition on the still (above). A note describing motion inside a scene ("TEXT LINES REVEAL ONE AFTER THE OTHER", "PILLS ANIMATE IN") → that frame deserves a Phase-3 component import (real elements) animated per the note, not a flat PNG. Do the animatic pass first with stills, then upgrade the scenes the notes single out.
  2. One main timeline sequences everything (opacity/x/y per scene at absolute times) — no per-scene sub-compositions needed for an animatic.
  3. Escalation — frames depict ONE product UI → rebuild the app, not element chains. When every frame is the same application screen in successive states (a signup flow, a settings panel, a player), element chains undersell it. Rebuild the UI as live DOM — Phase-3 component import for the parts that change state, real exported pixels for static chrome (code what changes state, freeze what doesn't) — and treat each frame delta as an interaction to perform, not a tween to apply: the cursor enters, clicks the control, the state responds, screens push/slide as real navigation. The result reads as one continuous screen recording of a working app. This is the cardinal rule taken to its conclusion for UI flows; the stills/element-chain treatments are for storyboards that aren't one coherent application.

Determinism

Never leave a Figma URL in the composition — freeze first. Never emit repeat: -1. Timelines paused, finite, literal window.__timelines keys. All Figma I/O at import time; render sees local files only.

附带文件

scripts/verify-motion.mjs
#!/usr/bin/env node
/**
 * Objective fidelity gate for figma-motion imports (skill step 2b).
 *
 * Compares the HyperFrames render against Figma's own `export_video` output
 * using MOTION-ENERGY deltas: for each sample window [t, t+interval], the
 * frame difference ref(t+i)-ref(t) is compared (PSNR) against
 * render(t+i)-render(t). Static import divergence (fonts, rasterized edges,
 * subpixel geometry — the hybrid-fidelity ceiling) cancels out of both
 * deltas, so the score isolates choreography: trajectories, timing, easing.
 *
 * Calibration (SDS "Unlocked" card, 2026-07): a faithful translation scored
 * min 20.3dB / mean 27.7dB; a diverging one (invented retract keyframes,
 * wrong durations) scored min 5.0dB / mean 23.1dB. Default threshold 15dB
 * sits between with margin on both sides.
 *
 *   node verify-motion.mjs --reference figma-export.mp4 --render out.mp4 \
 *     [--crop WxH+X+Y] [--interval 0.2] [--min-motion-psnr 15]
 *
 * --crop selects the card region inside the (usually larger) composition
 * frame. Measure it from the render (the card's left/top edge + scaled
 * size), don't guess: a wrong crop reads as motion divergence.
 */
import { execFileSync, spawnSync } from "node:child_process";
import { mkdtempSync, rmSync } from "node:fs";
import { tmpdir } from "node:os";
import { join } from "node:path";

function arg(name, fallback) {
  const i = process.argv.indexOf(`--${name}`);
  return i > -1 ? process.argv[i + 1] : fallback;
}
const reference = arg("reference");
const render = arg("render");
if (!reference || !render) {
  console.error(
    "usage: verify-motion.mjs --reference ref.mp4 --render out.mp4 [--crop WxH+X+Y] [--interval 0.2] [--min-motion-psnr 15]",
  );
  process.exit(2);
}
const crop = arg("crop", null);
const interval = Number(arg("interval", "0.2"));
const minMotion = Number(arg("min-motion-psnr", "15"));

const ffprobe = (file) =>
  Number(
    execFileSync("ffprobe", [
      "-v",
      "error",
      "-show_entries",
      "format=duration",
      "-of",
      "csv=p=0",
      file,
    ])
      .toString()
      .trim(),
  );
const refDur = ffprobe(reference);
const renderDur = ffprobe(render);
const end = Math.min(refDur, renderDur) - interval - 0.01;

const dims = execFileSync("ffprobe", [
  "-v",
  "error",
  "-select_streams",
  "v",
  "-show_entries",
  "stream=width,height",
  "-of",
  "csv=p=0",
  reference,
])
  .toString()
  .trim()
  .split(",")
  .map(Number);
const [rw, rh] = dims;

let cropFilter = "";
if (crop) {
  const m = crop.match(/^(\d+)x(\d+)\+(\d+)\+(\d+)$/);
  if (!m) {
    console.error("bad --crop, expected WxH+X+Y");
    process.exit(2);
  }
  cropFilter = `crop=${m[1]}:${m[2]}:${m[3]}:${m[4]},`;
}

const dir = mkdtempSync(join(tmpdir(), "verify-motion-"));
const frame = (src, t, vf, dst) => {
  const args = ["-y", "-v", "error", "-ss", String(t), "-i", src, "-frames:v", "1"];
  if (vf) args.push("-vf", vf);
  execFileSync("ffmpeg", args.concat(dst));
};
const diff = (a, b, dst) =>
  execFileSync("ffmpeg", [
    "-y",
    "-v",
    "error",
    "-i",
    a,
    "-i",
    b,
    "-filter_complex",
    "blend=all_mode=difference",
    dst,
  ]);
const psnr = (a, b) => {
  // spawnSync with array args (no shell): psnr stats land on stderr
  const r = spawnSync("ffmpeg", ["-i", a, "-i", b, "-lavfi", "psnr", "-f", "null", "-"], {
    encoding: "utf8",
  });
  const m = (r.stderr || "").match(/average:([\d.]+|inf)/);
  return m ? (m[1] === "inf" ? 99 : Number(m[1])) : NaN;
};

const renderVf = `${cropFilter}scale=${rw}:${rh}`;
const results = [];
for (let t = 0; t <= end; t = Math.round((t + interval) * 1000) / 1000) {
  const t1 = Math.round((t + interval) * 1000) / 1000;
  frame(reference, t, null, join(dir, "ra.png"));
  frame(reference, t1, null, join(dir, "rb.png"));
  frame(render, t, renderVf, join(dir, "oa.png"));
  frame(render, t1, renderVf, join(dir, "ob.png"));
  diff(join(dir, "ra.png"), join(dir, "rb.png"), join(dir, "rd.png"));
  diff(join(dir, "oa.png"), join(dir, "ob.png"), join(dir, "od.png"));
  results.push({
    t,
    motion: psnr(join(dir, "rd.png"), join(dir, "od.png")),
    abs: psnr(join(dir, "rb.png"), join(dir, "ob.png")),
  });
}
rmSync(dir, { recursive: true, force: true });

const min = Math.min(...results.map((r) => r.motion));
const mean = results.reduce((s, r) => s + r.motion, 0) / results.length;
for (const r of results)
  console.log(
    `window ${r.t.toFixed(2)}s→${(r.t + interval).toFixed(2)}s  motion-psnr=${r.motion.toFixed(2)}dB  (abs=${r.abs.toFixed(1)}dB)${r.motion < minMotion ? "  <-- BELOW THRESHOLD" : ""}`,
  );
console.log(
  `\nwindows=${results.length} min-motion=${min.toFixed(2)}dB mean-motion=${mean.toFixed(2)}dB threshold=${minMotion}dB`,
);
if (min < minMotion) {
  console.log(
    "VERDICT: FAIL — choreography diverges from the Figma export (check timings, invented keyframes, durations)",
  );
  process.exit(1);
}
console.log("VERDICT: PASS — motion matches the Figma export within the static-fidelity ceiling");