PromptMinder Skills
可审查、可复用的 Agent Skills
同步自公开来源。
golang-data-structures
内容可用Golang data structures — slices (internals, capacity growth, preallocation, slices package), maps (internals, hash buckets, maps package), arrays, container/list/heap/ring, strings.Builder vs bytes.Buffer, generic collections, pointers (unsafe.Pointer, weak.Pointer), and copy semantics. Use when choosing or optimizing Go data structures, implementing generic containers, using container/ packages, unsafe or weak pointers, or questioning slice/map internals.
anysearch
仅索引暂无描述
golang-documentation
内容可用Comprehensive documentation guide for Golang projects, covering godoc comments, README, CONTRIBUTING, CHANGELOG, Go Playground, Example tests, API docs, and llms.txt. Use when writing or reviewing doc comments, documentation, adding code examples, setting up doc sites, or discussing documentation best practices. Triggers for both libraries and applications/CLIs.
golang-context
内容可用Idiomatic context.Context usage in Golang — propagation through API boundaries, cancellation, timeouts and deadlines, request-scoped values, context.WithoutCancel for background work outliving requests. Apply when designing context propagation across layers, debugging leaked or unexpired contexts, choosing between context.Background/TODO/WithoutCancel, or storing values in context. Not for code that merely accepts ctx as first parameter.
signup
内容可用When the user wants to optimize signup, registration, account creation, or trial activation flows. Also use when the user mentions "signup conversions," "registration friction," "signup form optimization," "free trial signup," "reduce signup dropoff," "account creation flow," "people aren't signing up," "signup abandonment," "trial conversion rate," "nobody completes registration," "too many steps to sign up," or "simplify our signup." Use this whenever the user has a signup or registration flow that isn't performing. For post-signup onboarding, see onboarding. For lead capture forms (not account creation), see cro.
golang-database
内容可用Comprehensive guide for Go database access — parameterized queries, struct scanning, NULLable columns, transactions, isolation levels, SELECT FOR UPDATE, connection pool, batch processing, context propagation, and migration tooling. Use when writing, reviewing, or debugging Golang code that interacts with PostgreSQL, MariaDB, MySQL, or SQLite; for database testing; or for questions about database/sql, sqlx, or pgx. Does NOT generate database schemas or migration SQL.
free-tools
内容可用When the user wants to plan, evaluate, or build a free tool for marketing purposes — lead generation, SEO value, or brand awareness. Also use when the user mentions "engineering as marketing," "free tool," "marketing tool," "calculator," "generator," "interactive tool," "lead gen tool," "build a tool for leads," "free resource," "ROI calculator," "grader tool," "audit tool," "should I build a free tool," or "tools for lead gen." Use this whenever someone wants to build something useful and give it away to attract leads or earn links. For downloadable content lead magnets (ebooks, checklists, templates), see lead-magnets.
golang-modernize
内容可用Modernize Golang code to use recent language features, standard library improvements, and idiomatic patterns. Trigger proactively when writing or reviewing Go code and old-style patterns are detected, or when encountering a deprecation warning. Also use when the user explicitly asks for modernization, a Go version upgrade, or a CI/tooling refresh.
golang-safety
内容可用Defensive Golang coding to prevent panics, silent data corruption, and subtle runtime bugs. Use when encountering nil panics, append aliasing, map concurrent access, float comparison pitfalls, or zero-value design questions. Also use when reviewing code for nil-safety, numeric conversion overflow, resource lifecycle issues (defer in loops), or defensive copying of slices and maps.
developing-genkit-python
仅索引暂无描述
referrals
仅索引暂无描述
golang-project-layout
内容可用Provides a guide for setting up Golang project layouts and workspaces. Use when starting a new Go project, organizing an existing codebase, setting up a monorepo with multiple packages, creating CLI tools with multiple main packages, deciding between cmd/internal/pkg directory conventions, or discussing package restructuring, package splits, or module splits.
golang-troubleshooting
仅索引暂无描述
golang-lint
内容可用Linting best practices and golangci-lint configuration for Golang projects — running linters, configuring .golangci.yml, suppressing warnings with nolint directives, interpreting lint output, and selecting linters. Use when configuring golangci-lint, asking about lint warnings or nolint suppressions, setting up code quality tooling, or choosing linters. Also use when the user mentions golangci-lint, go vet, staticcheck, or revive.
golang-popular-libraries
内容可用Recommends production-ready Golang libraries and frameworks. Apply when the user explicitly asks for library suggestions, wants to compare alternatives, needs to choose a library for a specific task, or when a new dependency is being added to the project.
popups
内容可用When the user wants to create or optimize popups, modals, overlays, slide-ins, or banners for conversion purposes. Also use when the user mentions "exit intent," "popup conversions," "modal optimization," "lead capture popup," "email popup," "announcement banner," "overlay," "collect emails with a popup," "exit popup," "scroll trigger," "sticky bar," or "notification bar." Use this for any overlay or interrupt-style conversion element. For forms outside of popups, see cro. For general page conversion optimization, see cro.
golang-structs-interfaces
内容可用Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.
golang-observability
内容可用Golang everyday observability — the always-on signals in production. Covers structured logging with slog, Prometheus metrics, OpenTelemetry distributed tracing, continuous profiling with pprof/Pyroscope, server-side RUM event tracking, alerting, and Grafana dashboards. Apply when instrumenting Go services for production monitoring, setting up metrics or alerting, adding OpenTelemetry tracing, correlating logs with traces, migrating legacy loggers (zap/logrus/zerolog) to slog, adding observability to new features, or implementing GDPR/CCPA-compliant tracking with Customer Data Platforms (CDP). Not for temporary deep-dive performance investigation (→ See `samber/cc-skills-golang@golang-benchmark` and `samber/cc-skills-golang@golang-performance` skills).
golang-dependency-management
内容可用Dependency management strategies for Golang projects — go.mod management, installing/upgrading packages, Minimal Version Selection, vulnerability scanning, outdated dependency tracking, binary size analysis, Dependabot/Renovate setup, conflict resolution, and go.work workspaces. Use when adding, removing, or upgrading Go dependencies, auditing vulnerabilities, resolving version conflicts, or setting up automated dependency updates.
paywalls
内容可用When the user wants to create or optimize in-app paywalls, upgrade screens, upsell modals, or feature gates. Also use when the user mentions "paywall," "upgrade screen," "upgrade modal," "upsell," "feature gate," "convert free to paid," "freemium conversion," "trial expiration screen," "limit reached screen," "plan upgrade prompt," "in-app pricing," "free users won't upgrade," "trial to paid conversion," or "how do I get users to pay." Use this for any in-product moment where you're asking users to upgrade. Distinct from public pricing pages (see cro) — this focuses on in-product upgrade moments where the user has already experienced value. For pricing decisions, see pricing.